Unfamiliar was a Doom mod project spanning from July 2016 to April 2022. Its goal was to remake the levels of the original 1993 release of Doom at a much higher fidelity, and it eventually spiraled out into much more.
Initially it was just a means to an end in order to learn the level design tools. I would start with stock Doom levels and start iterating on them. Time passed, I graduated from Sixth Form college, entered Higher Education and by late 2018 I had completed rough drafts of the first two episodes. I also started work on a side mod called "Fun Fun Fun!", which was intended to be a "slaughterwad" (a Doom mod in which the player must contend with impossibly large quantities of demons) that would cover many different visual styles. It only got as far as the first level. We will return to this side mod later.
On New Years Eve 2018 I opened a Doomworld thead and started to share screenshots to much positive reception. Only one build of the mod from 2018 survives, and was re-released years later.
Unfamiliar: Martian Fury - containing Episode I content - released on 29 June 2019. Even in this early release the usage of custom textures, colour-coded environments and dramatic lighting were already present. After it released it got some patches but I was content to leave it there. Then Doom Eternal released the following year and the whole world went Doom-crazy (a phenomenon I dubbed "Doomania").
Episode II was quickly rushed into production and was released within a couple of months. As I mentioned above, I already had rough level layouts ready and was mainly focused on art passing the environments and adding more visual effects. Unfamiliar: Frontier of Death released on 31st May 2020.
Around the same time I had also rediscovered the "Fun Fun Fun!" mod files. After a quick art pass and addition of a 3D skybox it was reborn as Everglade: Slaughter at Sunset. Everglade released on 22nd April 2020 to generally negative or indifferent response.
Everglade's flop and the mixed reception to Frontier of Death made me realize that I'd have to double down on raising my production quality standard before tacking the third episode of Unfamiliar. Initially I considered this effort as mere pre-production before jumping into Episode III proper - but it proved to be an entire time period in itself.
There were changes made all across the board, ranging from massive swaths of level geometry being rearranged or outright cut, lighting effects being added to several props and projectiles, new weapon sounds and sprites, heavier use of coloured lighting, a new logo, and much more. It was the genesis of the "glossy" style that would come to characterize the mod in its final years.
Unfamiliar Episodes Redux was released on 31st October 2020. It came bundled with the first Episode III level as a bonus teaser. Much of what you can see in the modern incarnation of the mod can be traced back to the extensive overhaul that was the Redux update.
It wasn't until April the following year that Episode III began production owing to commitments to University and other projects (which you can read about on this very profile). The design philosophy laid down by Redux carried over into the new set of maps, and then some. Of the three episodes up to that point the third had the most creative diversions from the source material. This was out of necessity as the level design quality infamously deteriorates as classic Doom goes on.
Episode III during production received a positive reception and finally released on 23rd August 2021. The stage was set for Episode IV's completion the following year. Then a high-profile project I was involved with - the total conversion mod Deluge - collapsed in March 2022. After the dust had settled I found myself with little desire to continue my Doom modding ventures and as a way to tie up loose ends I instead conceived a final be-done-with-it update. A sort of successor to the Redux update.
This proved to be an ample opportunity to give Everglade a proper updated re-release, considering with the proper game design it would function as an excellent expansion to Unfamiliar. The overwrought, clumsy slaughtermap was split into two, given an entirely new gameplay pass and a visual makeover to bring it in line with Unfamiliar's production quality - at that point at its peak.
Unfamiliar: Ultimate Edition released on 3rd April 2022. And that's where the story ends best. In December that year I refurbished the aforementioned beta build from 2018 as "Classic Edition", but that was mainly for the sake of wanting to ship something big out after months of no releases. It's been a long ride but the lessons I've learned continue to serve me to this day.